Shattered Sigil

Shattered Sigil is a campaign set in a Planescape and Spelljammer crossover scenario using the fifth edition D&D ruleset. We play Thursdays from 7:00pm (JST) using the Salt Malt & Meta Discord, the digital toolset at D&D BEYOND, the virtual tabletop at Owlbear Rodeo, and a LOT of Powerpoint.

Jump to: Scoreboard, Crew, Foes, Log, Rules, Waking Up, Planar Adventuring Advice, Chant, Dark, Fragments

Sigil has shattered in “the milling”
No one could foresee what happened next…

scoreboard

Status of the Spectrum: Incomplete

Accumulated Experience Points: 18,100 (Next: 23,000… only 4,900 more)

  • Recovered pages: 17 (x 500 XP = 8,500 XP)

  • Experienced axioms: 11 (x 50 XP = 550 XP)

  • Collected chant: 95 (x 10 XP = 950 XP)

  • Discovered dark: 61 (x 100XP = 6,100 XP)

  • Found fragments: 1 (x 2,000XP = 2,000 XP)

Quest log

  • Individual motivations

  • Get rid of the manacles at the Pit of Aroden?

  • Find Gerald and Gerald?

  • Uncover the secret of Alyxian’s Prayer?

  • Help Xog’dradeth recover the Appendix from Corpus in Hades?

  • Find out more information about the museum heist at the Lock and Key at the Pit of Aroden?

  • Unlock the memory of the Sigil Shard?

  • Purchase a lot of cans of beans for 44?

  • Find Flapjack’s former crew?

  • Visit “a good time” ?

  • Join and grow rank with one of the factions?

  • Visit the new Festhall in Arborea?

  • Ask Eogan or someone in Arborea about the Arborea silver found on the Nautiloid?

  • Help Lyndarhea find a place where she can be free to be herself?

  • Give Ayo a chance to feel like a real hero?

  • Dermot?

  • Galsariad?

  • Maggie?

  • Uncover the Sigil Spell and the secret of the Milling

 

The Crew

 

Fought Foes

The Latest Adventure Log Entries

Rules

“More like guidelines, really.”

 

Waking Up

A Heroic Chronicle and Options for Shattered Sigil

SCENE

You lie comfortably with your eyes closed. The familiar feeling of coming awake and not yet opening your eyes. You're pleasantly warm but brushed with a gentle intermittent cool breeze and your ears gradually fill with the sound of waves gently rolling onto a beach. You try to remember...

BASIC FACTS

You remember Sigil. The City of Doors. A city on the inside of a torus with gates leading to every place a berk's ever dreamed of. A meeting place of minds where ideas clash just as true as blade and spell. Everything comes in threes out here. It all loops back like a ring. And maybe, you're at the center of it all. You remember yearning for exploring the outer planes as part of a team. You remember the Factions were at war. And then came the Eschaton, when the Sigil spell was cast and then the Cage came apart... the Great Milling.

How does it make you feel to know that everything you have known and lived around ... it's all gone? (REGRET)

You remember your Faction’s motto... What Faction were you a part of? (FACTION)

[Note: Eligibility, Benefits and Restrictions sections above should be considered flavor and not mechanical]

How do you feel about the philosophy of your Faction in the light of the Eschaton? (NEW PERSPECTIVE)

What was your occupation before the Eschaton? (BACKGROUND)

You gently stretch your muscles, still eyes closed, and feel the sand around you shift.

What is your physical configuration? (LINEAGE/GENDER)

You remember a throbbing pain. Shrapnel struck you as the Cage blew to bits...that’s gonna leave a mark. Where are you sore? (SCAR)

You picture in your mind's eye the one you wish you could have saved from the Eschaton. You feel your hands around a small object that you were holding as it happened.

What is your keepsake? What does it mean to you? (KEEPSAKE)

Everyone in the multiverse has a keepsake that means something special to them. It gives access to a cantrip that can be cast at will, a first level spell that can be used once per long rest, and a third level spell that can only be used once. Using the third level spell consumes all of the magic of the keepsake. Keepsakes are attunement items, and you can use someone else’s keepsake by attuning to it.

A sly grin forms.

Who are you glad probably died in the Eschaton? What did they do to you? (FOE)

You've imagined killing this sod many times before... what was the way you often imagined it would happen? (“How do you want to do this?”) (CLASS)

There's a moment of sadness and regret.

What facet of the cosmopolitan culture of Sigil will you miss the most? (COMFORT/VICE)

That sparks a memory of enjoying your comfort/vice of choice with Horcrawft Thorsewilf. A real cutter. You can hear his words of wisdom now. "Every basher out here knows that real adventure ain't about racking up kills and hoarding treasure. It's all about the might of ideas and the majesty of the cosmos. At the same time, even the sharpest blade among us don't amount to much more than a cynical philosopher with a club. I've heard plenty of the chant but there ain't a blood alive or dead which knows the dark of the Sigil spell. Did'ya get that?" … What a guy.

How do you know Horcrawft Thorsewilf, adventurer for hire? (FRIEND)

 

You become aware of shackles on your ankle. It's coming back now... you were on a prisoner transport when the Eschaton occurred.

What offence (large or small, just or unjust) were you being punished for? (CRIME)

Which way does your moral compass point? (ALIGNMENT)

  • Law vs. chaos. Individual rights vs. for the betterment of the community. People are a product of their station and circumstances vs. I don’t judge a book by it’s cover. Anyone can be anything they want vs. I was born this way

  • Good vs. evil. Good things come to those that help themselves vs. kindness is its own reward. Pay it forward vs. the squeaky wheel gets the grease. What goes around comes around vs. it's easier to ask for forgiveness than permission.

Or perhaps your personality is better described as a flavor? (FLAVOR)

  • Six tastes: Salty, Umami, Sweet, Bitter, Spicy, Sour

There’s a lot of berks out there in the wide vastness of the multiverse. But you know you’ve got one thing that sets you apart from them all.

What’s your one absolutely unique to you thing? (UNIQUE THING)

A few moments pass… You open your eyes. The shackles seem to be missing, and blinking you look out across the shore... in the distance the sun is just on the horizon, the sky a deep red fading to purple and a crescent moon in the sky. The cove has a sandy beach a few miles across. After about 10 yards, the strip of dunes slopes gently upwards and gives way to a field of tall grasses bound on both sides by steep hills coated in large trees. The hills form a tightening valley that closes about a mile inland. To your left, near the center of the beach, a gently flowing stream reminds you of the taste of saltwater on your lips and the thirst in your throat. You also realize, there are others on the beach. What do you do?

 

Horcrawft Thorsewilf’s Planar Adventuring Advice in Four Volumes

“Surviving the planes on very little jink per day”

This battered copy has been broken into several pieces held loosely together with some grey adhesive strips from its heavy use as reading material, the essential companion while using the little planewalker’s room. Several pages are missing and someone has scrawled “DON’T PANIC” on the back cover.

Currently, At least 52 pages are missing and several pages are blank.

List of Volumes

This volume has been signed inside the front cover, “Smoke me a kipper, I’ll be back for breakfast. —H.T.“

 

Kylie’s Clues for the Clueless

Hey there stranger. You look a little lost. For a modest amount of jink I’ll get your brain-box screwed on right.

 

Scraps from the Factol’s Manifesto

Listen up, berk, ’cause I’m only going to tell it once. The book you’re holding is banned - outlawed by the Guvners, confiscated by the Hardheads, and burned by the Red Death whenever they find a copy. Fact is, the only factions who sanctioned this work were the Anarchists and the lndeps - and even they panned it once they discovered their own darks on display.

… [A large stain of ink blots out some text] …

My goal is none other than the continued safely of Sigil. I claim complete neutrality in the matter, though I’ll confess one fervent opinion: The Anarchists aren’t far off when they say greed and corruption form the underpinnings of the establishment. While some factions spin a web of self-serving secrecy, others openly strive for greater power. By exposing the heart of their philosophies and plans, this tome may help maintain precious balance. My detractors assert that such aspirations are not only dangerous but presumptuous. … [The rest of the page is torn] …

With Sigil now Shattered, it is clear the author, whoever they may be, failed in their mission, “the continued safety of Sigil.”

At least 11 pages are still missing…

Gaps Moogle’s Lonely Planar Ratings

The diverse planes offer adventure for everyone, prime or planar. Discover the homes of various powers and see unrivaled sights. Let Gaps guide you to the best watering holes and most compatible locations while steering you away from the more sketchy parts of the planes.

At least 36 pages are still missing…

 

Teldin Moore’s Crystal Sphere Charts

Teldin Moore didn’t ask to be an expert on the parts of the Material Planes accessible by spelljamming, the spelljamming life chose him. Simply indicated, Teldin’s charts reveal major orbits and significant inhabited communities in a variety of crystal spheres from first-hand experience.

At least 5 pages are still missing…

Woah Nebster’s Dictionary of Cager’s Cant

The main dictionary appears to be complete but features several blank pages for new terms to be added by the reader.

[[ META || For a method and more ideas about extending the use of in-game slang, see: Rhyming Slang (Wikipedia) ]]

 

Factol Haskar’s AxIoms of the Planes

These empty pages seem to fill in from time to time as the reader becomes aware of the laws governing the outer planes.

 

Found Fragments (Sigil Shards)

  1. “Pre-Mill 17: Message in a Bottle”

Maybe you can find a way to experience the memory contained within.