Power Keys
Each plane of the multiverse outside of the Prime Material requires power keys to use powers, features and traits that draw upon arcane, divine or primal sources. Power keys reflect the local power sources, and multiple kinds of things can function as a power key in any plane. The following are the rules for power keys.
Power keys are keyed to a plane (such as Beastlands), are one of Arcane/Divine/Primal, and have a maximum spell level that they support.
A character with a power key for the current plane, of the right source and power level can use it as a spell focus with the benefit of even replacing material components that have a cost (but not material components that are consumed).
The Beastlands is a plane of primal energy and no power key is required to tap into primal power in the Beastlands. Similar local effects occur at different places throughout the multiverse.