All Bottled Up (Recap)

Sigil has shattered in the Milling

No one could foresee what happened next…

all bottled up (recap)

Part I

Our adventurers started on the calm, soothing beach of the beast lands. Their manacle pulling them back from some of the adventures already had. As Nillik went to collect wood for a raft, the other team members heard a sinister laughing that emanated from a bottle nearby their campfire and upon inspection, they found themselves in a greyish-blueish mist around their campfire. Upon being crumbled and “slurped” the team found themselves on a Lifesize Ship in a Bottle!

After some inspection and KOs of our favorite goblin clowns and one huge and heartbroken Cyclops, the team finds themselves rescuing a tied-up member of Exandria Dermot Wurder!


Part II

After learning what had happened to Dermont’s team, they find the tip of an obelisk buried in the sand as well as a slight gold glowing from Barry’s body. After a thorough Investigation, the team found themselves retrieving Barry’s Lips and heading off to the destiny that ties them so.

A dust storm follows their movements ever so slightly as they run into strangers that declared themselves “L” and “Q”. These strangers eventually are found to be members of the ICP (Interstellar Clown Posse) when a gigantic Purple Snake burrows its way out of the ground!

As the clowns run and our heroes understand the snake’s confusion, we come to find that the snake was the Hair of a God. This dramatic discussion ends with the snake burrowing and the team lost in the sandstorm. As the team looks for shelter, they find a Tomb Lost to the Sands, Which inhabits both a plethora of information as well as skeletons. While one group aims to awaken the god below, the other aims to make a new one.

Either way, Fate has found our heroes once again and the strings pulls ever so slightly once more.


Part III

     As our heroes uncover the history of this odd place, will they also uncover the cause of their doom? Fated as they are, our heroes found clues leading to a group (named the interstellar clown posse) trying to modify themselves into the creation of a god! This, along with a mass of souls leads our clueless wanderers to only imagine the true needs of creating a god…

Surely I only jest, but will our adventurers survive another episode?

As we concluded the adventure of ALL BOTTLED UP we found ourselves in the Tomb Lost to Sand. Qli found herself hearing and notifying the team of a gargoyle somewhere in the tomb. This prompt notification was enough to send the team heading down to the floor below.

As the team headed down (or tumbled/ sludged down the walls), we found Qli and Michel fighting a gargoyle above that of a glass floor. As the fight continued, the floor started to crack and gave way to the gargoyle, which fell into a tesseract-shaped object below. The gargoyle found itself being promptly turned inside out and finally shredded to pebble sized pieces. After a conclusion to this combat, the team started to observe the room they found themselves in. This room held six containers that were initially connected to the sarcophagus in the middle of the room, but were promptly disconnected by the group. As disconnections were made, all except one container started to quickly drain a blueish grey mist that was immediately discovered to be condensed souls.

This finally led our team towards the eventual reading of the runes on the sarcophagus (using newly found Elder Runic Knowledge) as well as gathering what seems to be a multiverse compass…

The runes tell of a story of the first elder god.

     This elder god, although immortal, found itself bored and eventually created a second god. This second God was created in the likings of the first, but made mortal in hopes that the second may help the first understand the meaning of an immortal life.

The second eventually found itself concerned for its own life and started the journey to gaining immortality. After Centuries had passed, the second found itself with the insight of immortality.

     The runes continues to describe this story as the second god taking a piece of brain from the first and consuming it. Although it did not give the second god immortality, it did give an extension to their life.

     The runes continue to run on the other sides of the sarcophagus, as we find the story of the dead king that is presumed to be in the sarcophagus.

After this discovery, Penelope and Michel push the sarcophagus lid off, cracking the glass and exposing a dark, empty sarcophagus. Penelope is struck by a shadowy hand that flies upwards. Qli follows this shadow as Michel and Dermont break the glass, sending the columns and sarcophagus into the tesseract.

With the amount of matter that the tesseract consumes, it starts to become unstable, and the tomb shakes as our heroes desperately try to find an escape.

Our heroes search around as the Purple Snake (Hair of a God) bursts through a wall, entangling itself in the tesseract and being thrown through the opposing wall. With our team trying their hardest to find a way out, the tesseract continues its instability and immediately whips the tomb and most of our heroes, causing death to all.

The Shackles pull but are somehow stopped as all are pulled back through an odd endless white office with faceless workers writing the scripts of their current journey, then to the exterior of a carnival tent. As our heroes gain consciousness, they find a knife at their necks and are forced to observe the jester (a weak and frail middle-aged faceless man) rejoicing at being in the universe where the heroes finally fail! He completes a ritual by eating a golden object and slitting his throat and starts to fade away, that is, until he refuses to die. His soul pulls back into his body and forms into a shape of shadow resembling a jester. Surprised by the failed ritual, all start to see a new god rise in the distance. This god (thanks to the golden lips held by Qli) is immediately known to be the mime Barry re-risen, who is now known as Berry, the Elder God of Blasphemy. The jester promptly vows to hunt our heroes down in every universe and slaughter them for once again keeping him from true freedom. This ends with the jester snapping his fingers and our team being executed and pulled back by the shackles to the shores of the beast lands.

Upon arriving, our team notices an immediate difference in the multiverse compass and notices that Nillik’s mask looks different…

The consequences of our heroes failure might not be known, but The strings of fate continue to pull…





The Score

  1. Chant: 13

  2. Axioms: 2

  3. Pages: 2

  4. Total: 3340 + 1230 = 4570

The Chant

  1. Clowns may explode

  2. There’s an ambush zone in the bottle

  3. There’s a masterfully made invisible wall

  4. Ayo’s team is missing from the beach

  5. High tier clowns keep death cards

  6. Three ring shaped world are in the skies above the bottle

  7. The sand is moon dust

  8. The purple snake is the hair of another being

  9. There is a tomb lost to sand in the bottle desert

  10. Dermont Wurder comes from poverty and becoming an adventurer cost him a steep price

  11. There is a “ritual of regaining” related to the tomb of the sands

  12. The grave is empty, unusually dark but with a faint blue gray glow

  13. Found a history of the Elder Gods

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