The Spoils of War
DDAL-EB-01 THE NIGHT LAND
You arrive in the small shanty town of "Salvation" early in the morning, on the second Zol of Zarantyr, 998. From the platform you see a literal dump of a town smeared across a rocky plain with short grass accented by the dreariness of the overcast sky, bordering on light rain. The peeling and faded posters on the platform gently rolling and unrolling in the chilly mid-winter breeze advertise the services of "Scrapper Supreme," Irullan Karnach, drawn as a rosy-cheeked, plump woman in her early forties, wearing a purple scarf draped over one shoulder. On the opposite edge of town is an enormous warforged colossus sitting upright to a height of about 100 meters surrounded by a scrapyard, with the chaotic wall of the clouds of the Mournland beyond making roiling and horrific screaming faces that come and go like waves on the ocean. Smoke rises from one public house in the center of the town and several ramshackle dwellings surrounding the central market that consists of stalls that are part rusty shack, part bunker. The lone stone tower, a church--no, smaller than a church--more like a chapel really, of the Silver Flame stands slightly to the west of the main market. A large warforged with a badge featuring the royal crest of Breland pinned to the front of their cloak is watching the arrivals disembark the train. As Kalli and the Gray Dogs enter the town they nod at the familiar crew and then they see you newcomers. Drawing near they introduce themself as the local law, “M’name’s Sherrif….”
… After finding a place of respite at the Gray Beyond our adventurers investigate the jobs they gathered and purchased supplies. In the market, goblin salvage broker Belaluur requested they find her associate who went missing in the Gray after setting out along the lighting rail line. Beneath “Big Moe,” the large warforged colossus in Irullan Karnach’s scarpyard, there was a tunnel passing underground into the Mournland where a Karnnathi scientist was doing necromantic experiments on dead members of the Order of the Emerald Claw. Following up on a job offer from Mother Jahanah at the Chapel of the Silver Flame led to confrontation with shifter smuggler Zodor Tarev. The culprit’s identity uncovered the adventurers tracked a changeling, Whist, into the Gray but found him and his crew caught by mutated goblins and performing a strange ritual. We join the party with the rescued Whist in custody, having regained the Arrow of Truth. … The heroes save Whist, rescue the goblin daughter, and uncover a Karrnathi undead lab under the warforged colossus.
DDAL-EB-02 VOICE IN THE MACHINE
We join our characters back at the Gray Beyond… the heroes bravely enter the Gray, going to the city of Kalazart to save the salvage band, the Gray Wolves, led by Kalli. On doing so they discover a strange artifact that can interpret the Draconic Prophecy, giving battlefield advantage to overcome warforged loyal to a certain Lord of Blades.
DDAL-EB-03 WHERE THE DEAD WAIT
We join our heroes a few days travel out from Kalazart, moving back towards Salvation, camped for the night. A beam of light extends towards the heavens from a nearby shack as undead close in. A strange Kalashtar runs into the group and helps them fend off the attack. Retreating into the shack, mysteries point to Karrnathi experiments on undead. The heroes find the foci of the spell and reverse it, repelling the undead just in time, while also fending off betrayal by the Gray Wolves and convincing Kalli to remain faithful to her friends from long ago.
SALVAGE MISSION TIER 1 - HUNDRED-SHARD STASH
We join the adventurers, deciding on a new base of operations, and searching “the Gray” for useful materials for enhancing their base. They meet an elderly couple, who become staff at the newly refurbished inn.
Rewards: TSI gains 1,000 salvage to use in upgrading their base, Ye Olde Thunderpath, an abandoned House Ghallanda inn.
SALVAGE MISSION TIER 1 - THIS LITTLE PIGGY ATE NONE
Current Salvage 1000 - > Salvage spent: Ballista (500), Explosive Bolt (200) 6x Standard Bolt (300) = Starting Balance: 0 Salvage
We join our adventurers in Ye Olde Thunderpath with Kili Aztec making an impassioned speech to the other crew members, letting them know how she appreciates them and how their kindness is causing her previously frozen heart to melt. We panned across to the elderly couple giving devotion to the Sovereign Host, and Mauriana, to the Dark Six as well… before Sherrif showed up at the door deputizing Drego as a dragonmarked heir of House Denieth to investigate the dissapearance of a child in the woods near Salvation starting with the Toranzo Monastery, known for its wine and salted pork, found on the far side of the wood…
WARNING: DEVILS ARE BAD (IN A BROTHERS GRIMM KIND OF WAY… The heroes uncover the plot of a wereboar pretending to be a priest of the Sovereign host, actually a follower of the Lords of Dust seeking to free the overlords by strengthening a fiend named Brother Baunsen children turned into piglets through the curse of wereboar lycanthropy enhanced by alchemy. The heroes save most but not all of the children.
Rewards: TSI gains 1,000 salvage.
… Join us next time for …
DDAL-EBEP-01 - THE IRON TITAN
While Drego, Hammer and Kili visit Salvation, the town comes under the attack of the warforged colossus, Big Moe… suspiciously missing, Irrulan Karrnach.
DDAL-EB-04 - THE THIRD PROTOCOL
The Oracle of War continues to spout “THIRD PROTOCOL ACTIVATED”… In response to the “Third Protocol” assassins descend upon the town of Salvation, killing Sheriff and many locals before the heroes are able to stop them.