Egen Marktaros (Falko ir'Kessler) Character link

Half-elf Shadow Sorcerer

HALF -ELVES Elves met humans two millennia ago when elves from Aerenal moved to Khorvaire. Their descendants formed a new race known as Khoravar—the Children of Khorvaire. Half-elves take pride in their race and in the importance of their two dragonmarked houses, Lyrandar and Medani. The Khoravar have easily inserted themselves in Khorvairian culture and can find a home most anywhere on the continent. These half-elves have strong bonds of community and great pride in their racial identity, but also believe in the value of cooperation with other races.

Born in Thrane

THRANE Thranes are a religious, devoted, and kind people that shun materialism and other vices. This theocracy is officially led by Jaela Daran, Keeper of the Flame—an eleven-year-old girl with a powerful connection to the Silver Flame. The vast majority of Thranes follow the faith of the Silver Flame, and while few led to become bold warriors rooting out supernatural evil, they are all called to lives of goodness and faith. With its fertile lands bordered on most sides by rivers and greater bodies of water, Thrane was the only nation to retain all its territory in the Treaty of Thronehold. It also maintains control of the once-Aundairian city of Thaliost it seized near the end of the Last War, and many citizens of both nations hold bitter resentment toward the other.

Was in Breland on the Day of Mourning

BRELAND The Brelish are an independent and skeptical people that fiercely value free thought. However, every virtue comes with a vice, and Breland is home to more corruption and underhanded dealings than any other nation. While governed by the well-loved monarch King Boranel ir'Wynarn, Brelanders see great virtue in democracy; some even believe that upon his demise, a democratic government will be established, as none of his surviving heirs have his charisma.

Was a war imposter during the war

WAR IMPOSTOR (CHARLATAN ) Use the Charlatan background, with the following additions. When you joined the Karrnathi army near the end of the Last War, your life was not going well. Something in your past was haunting you so much that signing up to die was preferable to staying where you were. Then a miracle happened. You witnessed someone die who looked like you, and you suddenly had access to their life. You took their identity, and when the war ended you could let your old self go and become a new person. The town of Salvation is the perfect place to start over as this new person.

Patroned by House Deneith and faithful to the Shadow, (but pretends to follow the Blood of Vol as Falko ir’Kessler did)

The Shadow is the god of forbidden lore and ambition, master of dark magic, and maker of monsters. He represents the dangers and rewards of the pursuit of knowledge and self- improvement, no matter the cost.

BLOOD OF VOL The Blood of Vol teaches that mortality is a curse, and that true divine power comes from within. The faithful, known as Seekers, believe that if other gods exist, they are cruel. Instead of worshiping a deity, Seekers seek to master the secrets of blood and life itself. This is a grim, practical faith that places high emphasis on unity, community, and making the most of one’s life in hopes of seizing the immortality the gods deny. Life is in the blood, and thus, once a person dies, their body is simply a tool to be used. Seekers have no objection to reanimating the dead, as they’re merely objects that can be put to good use. Some Seekers become sentient undead, such as vampires; outsiders think this means the faith worships undeath, but this is a fundamental misunderstanding. Rather, any Seeker that chooses undeath does so as a martyr, sacrificing their own divinity to preserve their knowledge and protect their communities—and thus, enabling those who still live to continue their pursuit of the Divinity Within.

Has a story of pain: family into necromancy not accepted by silver flame zealots.

Needs 200 gold now to pay off the debts of his assumed personage. The original Falko was the youngest son of his noble family and not entitled to much of the inheritance. Trying to bring his branch of the Kessels to prominence, Falko ir’Kessler tried to join the Aurum. Egen also sees the Aurum as a means to rise beyond his upbringing; and besides, you can’t exactly leave once you’ve joined. The Aurum comes regularly to collect membership dues, while turning a blind eye to the fact that this presumptive Falko ir’Kessel, is not the noble he seems to be.

Met Kalli when they had a con together, but it got too hot.

Egen’s major influence while a teenager was the “pastor’s daughter” of the local chapel to the Silver Flame. While the father constantly warned his daughter to stay away from the son of the undertakers, Egen was sharing his questions about the Silver Flame with her. If the Silver Flame is so pure, why do Silver Flame fanatics commit such murder? When the faith of Egen’s parents became public knowledge, fanatics came upon the town and murdered everyone connected with the corruption, including local faithful. He regrets not finding the daughter, even now, many year later.

Egen was at the Battle of Cairn Hill. It was there that he found Falko ir’Kessler, dead. He took on the identity and fled the battle.

Egen’s secret…