DreaD Metrol

The adventure starts with people enjoying a festival in the Bull Market of Metrol, 20th Olarune, 994YK. After after doing some shopping and interacting with children, suddenly disaster strikes. Waking up, there are screaming voices! The city is under attack by Karrnath! Running through the chaos with many dying around their sides, they escape to Metrol station, where we will meet the survivors again, 4 years later.

Our new party meets to commiserate on the fourth anniversary of that fateful day. Some have undergone many horrors, including one suffered recently by Vesile. As they toast the memories of those lost, suddenly the tavern comes under attack by House Vedalis. They are taken as new “volunteers” to “the Kennels”. Fortunately, as they are herded towards intake facilities, their block comes under attack by a resistance movement and they flee into the night.

Escaping into the shelter of a friend of Janbert’s, after resting briefly they feel like they’ve been trapped. Attempting to escape southwards, they are met by a woman that offers to show them the way out in return for taking her “aunt” with you to Southshore. Reaching the checkpoint for the bridge across No Man’s Land, another of their acquaintances from the Day of Mourning is there, this time as a Shepherd. By helping him escape notice, he gets you through the bridge. In the Bull Market, the party makes contact with the underground resistance, “The Unbroken.”

Meeting the leader of this local cell, the team is offered a mission to gain the trust of the organization, rescuing a double agent that was caught by House Vedalis named Crane. After resuing the agent, the team is brought to a higher level cell safehouse where they meet resistance leader and former Aurum member, Dalen Osserack. Unfortunately this meeting is interrupts as Crane shudders, heaves and mutant flying creatures burst from his chest.

The party defeats the chest bursting creatures and with his dying breaths, Crane speaks of a “cure” that must be captured or destroyed, and transfers(!) his dragonmark to Malone. Dalen commissions the team with this task, but Ping decides to stay back. The team passes through the checkpoint and enters the Vedalis compound again. Inside they find a very confused halfling that looks maltreated and perhaps experimented on. Having cleared the first floor of the lab, the basement awaits.

Exploring the basement the party encounters grotesque experiments, and the researchers. Killing one they gain a key to access the advanced high security lab. Within they find the “cure”. A young boy, while living, made able to feast on the corpses of undead, and notes revealing that this condition is infectious. The team burns it all down… as they do so a large commotion arises outside. Running away, Janbert turns and sees a gigantic dragon and his allies facing off against five figures…. one of whom turns on his friends!

Join us for the next arc: FLAMES OF WAR