Flames of War

 DDAL-EB-17 The Final TRIBUTE

The party regathered for some rest at their base in Salvation after the ordeal at the gate under Metrol. Egen wakes up to find a mysterious letter from El, who has gone on ahead to New Cyre. The ambassador from Breland to New Cyre, Pater ir’Gyrard shows up and asks the party to be his entourage to Prince Oargev to assist in negotiating the release of information about the location of the facilities in Making where the Lord of Blades is likely based so that a coalition of nations can take on the threat. Arriving in New Cyre, it is in bad condition. Hammer and Galleri try to help, and El has an encounter with a member of the King’s Dark Lanterns before they meet up at the Prince’s Villa. Over dinner, negotiations are held. That evening, El enters the dream of “Prince Oargev”, A.K.A. Happy, and learn what is the real secret behind this pretender. Egen uses the crystal ball to scry on Diraz d’Jorasco, the curiously high ranking representative of New Cyre. And not a moment too soon! He catches Diraz in the act of poisoning Pater. Rushing to the Ambassador’s suite, they arrive in time to save him. The Ambassador requests the party to search the town to find proof that they can use to convince Prince Oargev that Diraz is not what he seems. Visiting the Dark Lantern operative, they find him dead with just a scrap of paper outlining the active members of the plot. The party finds the source of the rats and the real Diraz. This information in hand they return to confront Diraz in his lair behind the Villa. Diraz however, senses the confrontation coming and reveals his true form, that of a massive dragon! The cavern’s magic activates and the entire party finds themselves in a compound in Dread Metrol, with one of the buildings burning down and five figures in the background… Entering the realm of Shadow caused the heart of darkness to advance to third degree of attunement and Egen released a massive time ravage spell on the dragon, who responded by disintegrating Egen. A kirin showed up to save Drego from being enchanted by the dragon. After some epic combat, the dragon warned the party that they would face the wrath of the Chamber when the Daughter of Khyber rises.

DREAD METROL - FALL FROM GRACE - THE FIRST MESSENGER: PESTILENCE

The parties meet up, and Janbert declares her service for Prince Oargev ir’Wynarn (El). The Dread Metrol group leads them to the Unbroken safehouse in Southshore where they learn that Ping is losing her memory. El identifies Ping as her mother, Queen Dannel ir’Wynarn. It seems the work done on her to create her reconstructed form was an early attempt and botched. As long as she wears the cloak with the clasp that is the gift of the Daughter of Khyber she cannot die, but as her memory fades, can she live? The only hope is to access the house Cannith facilities under the Vermishard of the Forge to attempt to more fully reconstruct her.

… join us next time for …

DREAD METROL - FALL FROM GRACE - THE SECOND MESSENGER: WAR

Dalan gives an overview of the facility.

The first level is a school for training new apprentice artificers. We have a contact on the inside that has provided student uniforms and access through a ventilation shaft to get you in past security. Posing as students, without raising the alarm, you'll need to gain access to their manufactury below. From the information we have, the next floor down is where the professional artificers live and conduct normal operations, and below that is a floor specifically for logistics and moving materials. Somewhere below that is the main operating theater where organic and warforged components are combined.

The party sets out for the Cannith facilities in Metrol and are shown in by Wargoyle on the outside and Vesile on the inside. In the student dorms, they dress up with House Cannith first year tabards and explore the facilities. As classes start they follow other students down a hall highly decorated with past facilities, tournament trophies and art, including an installation that shows symbols representing elements. The symbol for the elemental symbol of “radiance” reacts as Hammer walks past, while the one of “earth” reacts when Janbert and Ping pass.

Entering the lecture hall, El and Hammer are inducted to the secrets behind the construction of the Warforged. In Metrol, normal supplies have been replaced by living specimens. We also learn that the forges and the magic of the Age of Giants necessary to operate them was supplied by the Chamber, which the professor indicates using a five-pointed mark familiar to the party. Furthermore, it seems that docents cannot be produced by the artifice of House Cannith but are provided by the Aurum, and fortunately they’ve managed to continue their supply here in (Dread) Metrol! The professor indicates that docents are closely connected to the elemental plane of earth… It is these elements that House Cannith combines with the artifice empowered by their dragonmark to create the warforged. He also informs the new Cannith apprentices that Aaren d’Cannith, while credited with the “invention” of the warforged is now an outcast from the house and not to be revered.

After the lecture the party enters the teacher only section of this academic facility, discover the dead body of Starrin d’Cannith and then through social manipulation and keen investigation find a secret stair to the levels below.

… Join us next time for …

DREAD METROL - FALL FROM GRACE - THE Third MESSENGER: FAMINE

The party continued deep into the Cannith facilities, eventually finding the large room where a three-headed mechanical dragon was at work creating warforged, being directed by suspicious fellows. A fight broke out and the party defeated the Aurum member and nephew of Sulring Mroranon, Tellarak Natharon, and a wasteland dragon who claimed the Daughter of Khyber has already arisen in Argonessen and is coming for the Oracle of War. The three headed mechanical dragon was possessed with a throuple of dao (earth genies). In conversation we learned some things:

1. The Aurum trapped us and forced us to do their bidding.
2. Docents are dormant genie eggs. Earth are Dao.
3. Genies reproduce as throuples called trinities. We are dao trinity, and the docents of almost all the warforged are ours.
4. There are rare cases of non Dao docents. Such an occurrence would have unpredictable results.
5. We have heard of one such a case. The dragons of the chamber that come and go from this place speak of a powerful warforged that must have tapped into its docent power called the Lord of Blades, but we do not think he is one of ours. Based on their descriptions, it probably has the docent of efreet.

The dao throuple, in return for setting them free from their captivity by the Aurum, awakened Hammer and Janbert’s inner genie soul, contained in their docents, and transferred the soul of Queen Dannel into a new docent. Taking up Queen Dannel’s cloak and gaining a third gift of the Daughter of Khyber, El gains divine reach. As the terror holding the Queen was released, “Dread Metrol,” remerged with Eberron, and the people saw the sun shine down on them for the first time in years.

… join us next time for..

DDAL-EB 18: Scales of War

A busy three weeks pass… the Metrol “returnees” settle in Salvation. El works out a new situation with the now awakened “Happy” Prince Oargev. The armies of the Five Kingdoms gather in the Mournland using the information provided by the Prince Oargev to march against the Lord of Blades. The party is invited to attend the meeting in the command tent as they prepare for what will be remembered in the history books as The Battle of Broken Tower.

Advancing across the battlefield, the allies appear to be gaining victory as the party moves along the front leading armies to victory when a strange encounter occurs.

“Know that I am no enemy. I am Gaarvin ir’Gelios, apprentice to the grand artificer Aaren d’Cannith. Time is short and you must believe my words.”

“When we first met, you gave me this. You said that if I returned it to you, it would help prove my words. Soon after we met, we lost Aaren, and with him, all hope of saving the Five Nations from his wayward children.”

Gaarvin’s limbs begin to dissolve into silvery gray mist. The dragon behind shudders as its own limbs start to disintegrate. Gaarvin speaks through gritted teeth.

“They said we can’t change time. But perhaps, in whatever existence comes next, you can change my past. Defeat the forces here and go to the Crucible of Making. Save Aaren. Save your world.”

With these words echoing around you, Gaarvin and the dragon break apart and swirl away into the mist

Just then, the Broken Tower bursts apart and from within a massive Warforged Colossus takes the field. The party using their advanced magic gets inside on advice from Norr, and wrecks that thing up. As it collapses, we hear a message from the command tent.

“Return at once to the command tent! We have been betrayed by—”

… join us next time for the thrilling conclusion to Scales of War….

The betrayer was… Narcy of Xandrar, who turned out to be an ancient gold dragon of the Chamber. She tried to control Drego, but the Song of the Silver Flame broke through the control. Defeating her, the party found a box of pigments with living wood patterns showing the Daughter of Khyber headed from Argonessen to Khorvaire. With this information, another seal is broken.

DDAL-EB 19: Back to the Mud

The next day, the party is invited to the command tent and is told that the allies are having difficulty advancing into the cave complex beneath Making since all of their moves seem to be countered by the Oracle of Bones. The Lamnian Triune inside the Oracle of War asks the party to promise to help them and in return, they will send the party back in time, so they can be inside the cave before the Lord of Blades arrives. Time travel carries with it the potential of horrific time paradoxes though, so they must try not to change the timeline of what has already been until they are back at the present.

Entering the cavern in the past, they meet Aaren d’Cannith and convince him to leave his work and come with them to avoid being killed by the Lord of Blades and incurring a paradox, causing the party to gain a level of exhaustion. Moving onwards they find the man that warned them in the future, that they should come to the past?

Hiding in the forest overlooking the cavern, the next day they saw a convention of the Parliament of Gears. Sneaking into their midst the party heard one among them announce that he would assassinate a House Cannith heir at the pillar to prevent the Lord of Blades from constructing new troops. They convinced him privately to do otherwise.

Day -2, the Karrnslayer is being constructed to have weapons systems not present during the Battle of Broken tower. The party infiltrated their midst and created a diversion while working with the Parliament of Gears members to sabotage the weapons system. Meanwhile, using illusion and deception, Drego interrupted the communications between the Creation Forge and the Argonth.

Day -1, the main force of the Lord of Blades together with the Karrnslayer march out against the allied forces of the Five Kingdoms. The party decides to try to save the prisoners on the Argonth and in the process learn that the Oracle of Bones is there. They set free the prisoners and cause an uprising of the Parliament of Gears, storming the Argonth and recovering the Oracle of Bones.

As the party comes gathers themselves together to finally face down the Lord of Blades, Lathe approaches the party. Engraved in his arm, a piece of the draconic prophecy that he’s been carrying for millennia… A verse all too familiar to the party.

When dark lanterns flicker
in the light of the silver torch
The King in Green rides north
on a bolt of steel
Two nations prepare for war
as all eyes look to Sky Blue

He shares his interpretation, that the pillar in the center of the cavern is the “silver torch”, and the dark lanterns are the docents that must awaken if they are to come together, “two nations” of flesh and of steel, to face the enemy coming to Khorvaire through the “sky blue” of the air between continents… He performs an ancient ritual from the Age of Giants, fully awakening the docents of Hammer and Janbert.

The armies line up, the Lord of Blades rallying the remaining forces of the Battle of Broken Tower, no longer in possession of the Oracle of Bones, to face off against the allied forces of the Five Kingdoms now bolstered by the Argonth and the Parliament of Gears. As the battle rages, the Lord of Blades falls, only to reveal the efreet within. With mighty blasts of fire, the Lord of Blades blasted the field of battle, but with powerful healing Galleri kept the party alive enabling Janbert to claim the final killing blow.

In the aftermath of the battle, Lathe approaches, the draconic prophecy is changing.

When dark lanterns flicker
in the light of the silver torch
The Queen in Green rides again
in a shell of steel
Two nations prepare for war
as all eyes look to Sky Blue

He uses the forge to create a new warforged shell for Queen Dannel. El catches up their mother on the events of the last four years… Dannel shares how Narcy tricked her into taking the gift… Finally, Haftspear approaches.

“The war between the Lord of Blades and the five kingdoms has shown us that if we warforged are to found a nation without violence, we need representation the fleshling nations will also recognize. Lathe told us this day would come and we’ve already put it to a vote.”

HAIL DANNEL IR’WYNARN
HAIL QUEEN OF CYRE
HAIL HEIR OF GALIFAR
HAIL QUEEN OF GEARS

… join us next time for …

DDAL-EBEP-04 The Last War

The party rests in the command tent after the fall of the Lord of Blades reflecting on the momentous events that have transpired, considering what it could mean for the future. Galleri is deep in thought about the resolution of a major injustice…

An amber mist fills the tent, pouring from the Oracle of War. Lantern light creates shadows in the mist, and three silhouettes flicker into view, along with three familiar voices speaking in unison:

We can see the future through the draconic prophecy.

“When dark lanterns flicker
in the light of the silver torch,
the Queen in Green rides again
in a shell of steel.
Two nations prepare for war,
as all eyes turn to Sky Blue.”

These words speak of a time soon to come. A threat approaches this place that threatens all of Khorvaire, and beyond.

Ravilvost, the Daughter of Khyber, is coming. Her horrible radiant breath is able to wipe out entire settlements in a single blast as she draws upon great stores of power.


With scales stronger than any mortal blade, even the most mighty of weapons and powerful of magics cannot pierce her hide unless they can weaken her first.
We see that you have a role to play, but the future beyond is unclear. We also see that we are to play a role as well. We can grant you access to the true lair of Ravilvost, so you can defeat her true essence before her avatar arrives, but you will need to set us free from our bonds. As long as we are bound to the oracle of war, we are unable to grant your wish or to tell you how we may be freed. Although we are prohibited from telling you how to free us, there is a tome, a codex that if captured together with the three codes can reveal how to set us free. We would like to send you back in time to the day the Oracle of War was tested on the front lines of the Last War, just outside the city of Kalazart. To the Day of Mourning.

You must locate the Oracle’s test team and acquire the arcane codex: a secret operation manual.

We believe the test team head, Rumeo d’Cannith, holds the codex.

To read the codex, you will need three secret codes, each of which is held by a different operative serving under Rumeo. Locate each operative and interrogate them for their secret code. Once you have all three codes, locate Rumeo and claim the Oracle of War’s arcane codex. When you have deciphered the codex, we will return you to the present.

The party is sent hurtling into the past, to the Day of Mourning. Kalazart, the town where the Oracle of War was first encountered by them, where the town is under siege by Karrnathi forces. The Cyran defenders are reinforced by Brelish mercenaries. Through the smoke, the party catches glimpses of other groups of the party members, trapped in the same time loop, headed off to accomplish other tasks.

Galleri notices something! SPOILERS! || There’s something odd about the other Galleris ... They seem more confident, assured, standing straighter, with a larger build and proud shoulders. One looks you in the eye, smiles warmly and nods to the west. ||

The party proceeds to the east and encounters a necromantic minefield. Cyran soldiers set off one of the mines and rise as wraith lords that attack the party. Further to the east, the party crests the hill holding the arcane artillery and breaks their assault on the gates of the city before turning the artillery on the Karrnathi supply train. The wave of clouds marking the Mourning approaches and Janbert realizes this was they day she became trapped in Dread Metrol, as yellow mists surround them again bringing them back to the first place they arrived on the battlefield.

Heading west, the party encounters a crush of soldiers. Galleri is struck with familiarity. This is it, the battlefield he abandoned all those years ago. Looking down the line he sees the mercenaries he led into battle struggling and failing to hold the line against the Karrnathi forces. As he approaches the line, one of the goblinkin mercenaries shouts, “It’s Galleri, he’s back! We thought you had left us here to die.” Galleri rallies the troops, leading them to victory. As he does the party experiences a flashback. In this new timeline, Galleri was never the slump-shouldered unsure of himself bearer of years of guilt. No, this victory turned the tide of the battle. After the war he was granted a medal of heroism by the military tribunal and Glamorgan was correctly judged for war crimes. Galleri spent the four years between the end of the war and being called into service as a trainer of Sentinel Marshals. When Armundus called up Galleri to check on Cairn Hill, it wasn’t because he was short handed, but because there’s no one else he would trust with the mission. Galleri has been assertive and a bold in leadership as he travelled with the party. When he was eventually brought to Daanvi. it was not to answer a warrant, but a summons to recognize this hero of justice and he was awarded with the Nomonomicon to face the challenges ahead as protector of Eberron. Having righted a terrible injustice, Galleri has gained third level attunement to the Book of the Law.

The party proceeds west to the gate of Kalazaart where the arcane artillery suddenly stops. Looking back across the field of battle they see the iron golem smashing arcane artillery and one piece of artillery turn on the supply wagons. Carrying on to the observation platform, they meet the first agent of the test team and learn a code before the time resets.

Next the party heads north. Clever use of spells allows Galleri and Drego to save Haftspear for the future without allowing him to recognize you. Hammer and El proceed to the command tent where they encounter Flamewind. Flamewind explains that they will meet again on the brink of Landfall, and at that time to not discount the girl Sky Blue. Also in the command tent the party gains the second code word before backtracking and saving the life of a Karrnathi messenger before the time resets.

In the fourth loop the party heads south and makes haste to the medical tent. Drego stops a fireball and Hammer heals the third agent while El collects the third code.

Three codes in hand, when the next time loop occurs, the party finds themselves in Kalazart at the Flameweave Bazaar. They encounter Rumeo d’Cannith running from Imerral the Elven Undying Paladin. The party intercepts both and recover the codex. Speaking the code words the codex reveals its secrets:

  • The genies in the oracle of war are trapped as long as Sulring Mrorannon has their child kidnapped.

  • There’s a self destruct sequence for the Oracle.

  • The codex contains the first scrap of draconic prophecy that the Oracle ever interpreted.

When rebel blades strike against a king,

A thief leaves their prize in a high tower,

And dragons burn by night.

… Join us next time for …

DDAL-EB-20 Old Scores

WHEN DARK LANTERNS FLICKER IN THE LIGHT OF THE SILVER TORCH

The party returns to Salvation in time for a celebration of the victorious armies. Heading into town they see that the local temple of the Silver Flame is being upgraded with a large silver torch being mounted on it. An agent of the Argentum, the intelligence service of Thrane, signals to El and explains that there is a lot of spy vs. spy action going on in Salvation this night… The Argentum want to capture the information that the Dark Lanterns are trying to get first, in order to prevent possible hostilities between Thrane and Breland. The party hunts the spy, running into many old familiar faces while uncovering a plot by the Swords of Liberty to make an attack supported by mercenary forces from Droaam on the Excelsior, the royal train bearing the king headed on its way to Salvation. Meeting up with Flamewind, it becomes clear that the girl Sky Blue yet has a role to play in preventing the Landfall of the Daughter of Khyber. Perhaps at last, the meaning of the draconic prophecy will become clear.

The Queen in Green Rides Again in a Shell of Steel

We join the party stepping off the Golden Dragon onto skiffs to make an assault on the Excellence, the royal lightning rail train. Swooping into the rear they find a soarsled and Alyusha gives entry to the caboose. Drego, Hammer and Alyusha move to secure the helm while El examines the first class cars from the roof with her Ring of X-ray Vision, and Galleri and Janbert find disguises and start to work their way forwards from the back of the train. A message from the Golden Dragon, “We’ve got company!” Breaking through the heavy and low rain clouds, an elemental airship with gnolls and harpies unleashes an assault, starting with a magic bombardment on the bridge the train is on. The train crashes to a halt and the game is on.

Drego and Hammer assault the enemy airship while Alyusha continues to try to reach the pilot of the train. Galleri and Janbert, in a car that has fallen to the river and is sinking begin to try to sort out between friend and foe and make a rescue. El checks that the king is safe and then hears the voice of Sky Blue hanging precipitously on the end of a carriage dangling over the gap.

After dealing with the airship, Hammer goes to the burning galley to rescue the chefs. Drego creates a wall of force to prevent the collapse of crumbling section of the rail. Galleri uses a spell of immovability to stop a teetering carriage from falling. El saves sky blue and uses powerful breath of lightning attacks to take out the harpy assailants.

Two nations prepare for war as all eyes turn to Sky Blue

The elvish ambassador, angered at the risk and attack of King Boranel teleports away to inform his nation of the human insults and threats. Drego arrives in the first class carriage to receive the iron flask containing the genie child from Sky Blue, and Janbert throws Sulring Mroranon out a window.

Now free from their captors and child returned, the genies stop time in this moment, and grant three gifts: Foresight, Wish (immunity to the breath of Ravilvost), and a portal for the party to the true lair of Ravilvost.



 

The party steels themselves for the fight ahead and finds themselves in an endless sky, surrounded at a far distance by a ring of stone. Looking down is an infinitely tall mountain that seems to grow taller the longer it is observed. Activating divine sight, Ravilvost, the Daughter of Khyber becomes visible. As they engage, Ravilvost draws strength from the stone ring and unleashes her breath… 114d10 (637) points of radiant damage…

The party engages. With their divine reach, for the first time in its existence, Ravilvost feels pain… confusion turns to rage as mighty blows rain down upon this chief of fiends. Finally, forced to draw in more strength to maintain its life, it draws new strength from the stone ring, stretching it to the limits and causing it to shatter.

Now without a source of power, the party goes to real work causing immense damage and pain. Rage gives way to fear, fear to terror. Finally, Hammer strikes with energies threatening to tear apart the fiend stacking banishing smites on massive divine smites creating an opening. Janbert charges ahead and strikes true with the adamantine six-blade taken from the Lord of Blades, and the divine essence of Ravilvost scatters into the sky.

The portal draws the heroes back to Eberron, where they see the clouds of the mourning recede, and the sun rises over the desert plains of the new Cyre. …


FIVE YEARS LATER

Janbert Goblincrippler

Janber Goblincrippler, born a lawyer in the city of Metrol and later reborn as a "reforged" during the ongoing seiges on Metrol of Karnathi forces during the dark days it was trapped in Mabar she found herself propelled into the spotlight of a much bigger war to save the whole of Korvaire. After having her life saved through the "reforging" process, she gave up hope that the Sovereign Host would come to the rescue of Metrol. Instead she turned her worship to Queen Dannel and defined her "reforged" identity on the ideal of her servitude to the holy crown. "Queen Dannel will save us!" It was not to be, as it was infact the prince of Cyre, Orgev Ir'Wynarn, that came to the rescue of Metrol, as well as coming to the rescue of the Queen. Janbert turned her focous to server under prince Orgev, maintaining her identity in her servitude to the crown, but every day with the prince and the group of heroes he journeyed with proved to disillusion Janbert further and further. Janbert quickly learned that Karnath was not to blame for the dark days of Metrol, the Queen of Cyre was equally vulnerable as any other mortal to the wiles of fate, and especially after the fateful battle with a dragon god, the infamous "Daughter of Khyber", it was Janbert herself that saved Metrol, Cyre, and Khorvaire. She found herself unsure what her identity was based on. For several months after the victory against the dragon god, Janbert served the Ir'Wynarn house of Cyre, but every day felt like a lie. She couldn't shake the feeling that her very existence, not quite human, and not quite warforged, was a mar on the future of Khorvaire. The reforged were born from a lie, from the very machinations of the dragons upon Khorvaire that had thrust Metrol into Mabar. She severed her bond with the spirit that fueled her paladin powers and abandoning all her equipment to the crown, she quietly left Cyre. She disappeared into the post-Mournland wastes to find her purpose for existence, or find a place to disappear. Even now, 5 years later, her "reforged" body still operating at its peak in performance does not so easily let her die, she wanders Khorvaire looking for something to believe in, a reason to exist.

Hammer Murphy

Hammer, along with Sheperd, Flint, and Milanee, open "The Marktaros School of Defense" in the former Mournalnds, with the approval of El and their Kingdom of Cyre. The school is almost completely funded by the spoils gained by Hammer's adventures, and some financial backing from the Church of The Sovereign Host. The school is situated in the most remote part of the former Mournlands, and applicants cannot instantly travel to it. They must make the sixty mile journey on foot, without the use of animals, magic or other means of transportation. During that time, they must survive the Mournlands and reach the steps of the school. When the steps are reached, the applicant must then begin mediation on the steps. After meditating for three days without consumption of food or water, the applicant is then taken to the arena, where they face one of the instructors, (Milanee, Shepard, or Hammer).

This is to teach Survival, Patience, Readiness, and tests their willpower. If all these tests are passed, the applicant is then allowed to train at the school.

The building is quite basic. Stone and some ornamental pillars here and there. The building has a weight room, dojo, arena, weapons storage, blacksmithing (for repairs) and a 1/4 mile track and field area. There is also a meditation pond and a large garden for vegetables and herbs, which the applicants tend.

The one distinguishing feature of the school is the statue out front. A solid bronze statue of Egan Marktaros, with his signature smirk and a readied Firebolt in one hand. The placard underneath reads as follows:

This school is hereby dedicated to the memory of EGAN MARKTAROS,
who gave his life to defend not only Cyre, but to restore peace to the entirety of Eberron and it's people.
By his sacrifice, this we shall defend, until the end of time.

And signed underneath

THUNDER SALVAGE, INC

Galleri d’Deneith

Galleri walks down the hall of a bustling, and rather successful, orphanage. He walks towards an office labeled with a “G” on the door. The room is well organized, with a left and right wall filled with paperwork and books. Opposing the wall with the door are two gigantic windows that overlook the entrance of the orphanage.

A desk is placed in the middle of the room, which is currently riddled with papers that are stamped with an icon that resembles two letter “D”s that are interlocked such as chains would be. As Galleri sits down at the desk, he ponders his eyes towards some of the items he has saved during his past adventures.

- [ ] A painting of our first team fight together. The painting depicts two Galleris. One hides as the other joins his companions and attacks.
- [ ] A tuning fork labeled “Dread Metrol”
- [ ] The sword of Ump Kash Fik, which has been incredibly dulled so it may not hurt another being again.
- [ ] An Urn labeled with an E that resides on the desk. The Urn sits in the shadow that comes from a statue of auron that resides in the window seal

As Galleri begins to focus on paperwork, he takes on last look away from the desk at a painting above the door. The painting depicts Both Galleri and Margaret in a field of flowers. In the painting, galleri hugs Margaret while a young girl plays in the flowers

Galleri let’s out a sigh of relief and starts to read the first set of papers on his desk. This paper is stamped with the “DD” icon and is labeled “Mission Statement Debrief”, which has been made by a team of his orphans, which are called “The Decendants of Daanvi”

The debrief describes a missing persons report. As boring as it might seem, it is not just a missing person, it is a list of most of the town as missing persons. These missing people have started to disappear the day that the mournland merged with ebberon.

After reading the debrief, Galleri sends Decendants of Daanvi Agents to figure out what has been causing this. After reading this report, Galleri starts to reminisce of all the missions he and his companions had gone through. Galleri starts to write four letters to send for a bash and discussion of the past five years at the old thunder path inn.

These letters are sent to: El Hammer Drego Janbert

Otherwise known as: The Heroes of Eberron

Drego d’Deneith

5 years and one morning later, Drego d'Deneith and Autumn Aurelius meet with his mentor at The Safe Harbor Inn in Flamekeep. Drego's usual mane has been rejuvenated if not tamed, and a simple leather band holds the dark hair together in the back in a slightly less wild ponytail. His bright blue eye's twin has made a reappearance, although it bears a deep gash across the cornea giving away that the inside is made of glass or some other artificial material. It actually helps him look more dashing than dire, all of which was Autumn's doing in their recent time together.

"How have you been, Drego? What have you been up to..." Endira d'Deneith inquires as one friend to another. The years have been kind to Endira as she enjoys the approach of a relatively peaceful mid-life. Her Sentinel Marshal training and avant garde approach to life during this peacetime look good on her, surprising to everyone. "And please, leave out the details from the past 8 hours."

Drego respectfully keeps his comments to himself. "As you know, Autumn's not the only one doing makeovers. With new agents at Thunder Salvage Inc. helping to reclaim and rebuild the land and lives lost since The Mournland recovered, I've been thinking about how to honor the dawn of New Cyre and the future of the Warforged.

"I will keep an eye out for them. But I have another mission, same as my first one. To look after my friends... and be ready to help. The Aurum's sinister side still lurks behind the curtains, pulling strings attached to Khorvaire's most influential and powerful people. I've got magic, and learned that mine comes from Siberys... but it's only one side of the coin and the other side, the magic that lives in the shadows, had a master named Egen Marktaros. I'll find him. And to do that, I will need help from an ancient source."

"And I won't let him go about it alone. Not this time." Autumn lays a hand on Drego's arm with a light squeeze. They share a small smile for a moment. "Are we... taking on another apprentice." Endira muses aloud more than asking.

Drego and Autumn break their gaze and he motions for them to follow. The three step out from The Safe Harbor Inn entryway into the brisk morning air. Drego faces the sunrise barely breaking beyond the still quiet structures of Flamekeep. In the early hours before light beams reveal their forms, he plays the Song of the Couatl. Autumn's silhouette begins to change and grow as the transmutation magic takes hold.

Autumn's new form speaks telepathically, her voice echoes in their minds. Dragons and Shapeshifters and secret societies pulling the strings behind other organizations. If Drego has taught me anything with his stories, it's that the world is full of myths and conspiracies. Why not get a fresh start on another mythical creature to watch over Eberron? A flying serpent with feathered wings and claws that glitter like gold soars up into the clouds.

Endira breaks the silence, "Where is she going?"

"Same place we are. Her home in Eston," Drego replies. His mentor's eyes narrow, now piercing him with insight sharper than any blade.

"She wants us to start our new lives there," Drego continues. "Once I have concentrated long enough on her new form, I will rest... and repeat the same transformation on myself. And then I too will inherit the form of the children of Siberys."

Endira's gaze softens, enlightening her features. Wordlessly, she nods with understanding. "You always did have a soft spot for the epic of Tira Miron and that couatl helper of hers."

Drego smiles, a look he often only had when amongst close comrades. That's when Endira smiled too, knowing he had made up his mind to change his own fate. His hands and words form another casting that makes the two Sentinel Marshals lighter than dust.

In the moments before the casting has completed, a proud feeling for her apprentice strikes Endira and her smile tightens as she gives voice to her thoughts. "This time, they'll write a story about you and your friends," Endira says while looking at her apprentice with tears in her eyes.

Drego laughs.

Their forms changed into clouds flying in the wind of a brightening purple sky.

El

Emboldened by their Journey and adventures with Drego, Hammer, Egen, Galleri, and Jambert and many others along the way, El finds that they no longer need to hide their nature from others as Prince Orgev or as a changeling. Sharing with the troupe their concerns regarding the gifts of the daughter of Khyber, El travels back through the gates and visits old allies and makes a few new ones in Thelanis, Mabar, Danvi and Dolurrh. El finds new places to hide the Gifts of the Daughter of Khyber with the help of Jambert.

Once done, El returns to Ebberon. El has a green pendant made for each of his companions and promises each that they will always be welcomed and supported. On the back they have engraved: “Savior of Ebberon, Family of Cyre”. El then returns the key they took to Queen Diani Ir Wynarn, as promised, and begins the hard work of building ties with the other nations as Prince Orgev, now openly in changeling form. During his visits to the other nations, he works on behalf of his mother to secure alliances between Aundair, Thrane, Breland, and even Karnath. Cyre heralds in a new kind of allience borne out of economic alignments and mutually beneficial agreements. Cyre has many new residents who are building new innovations and Cyre begins to experience an influx of wealth and collects many new residents as all are now accepted in the new nation lead by the industrious and intent warforged queen.

Whenever El meets another changeling, El invites them to Cyre, promising a place of acceptance and the hope of a life of openness. For those who seem to have an adventurous spirit, El recommends they attempt entry into Hammer’s school. Graduates are invited to join the Cyre new network of spys. El continues to keep watch through old and new spy connections against movements of the Chamber.

As this is an enormous undertaking, Happy continues to work on Els behalf while they are abroad.

El’s hope is to have a united Eberron, that is ever open to new alliances. An open minded Ebberon that makes space for and appreciates difference. El has gone from feeling alone and having no family, to creating an interconnectedness with all of Ebberon and feels a deep relationship to the soul of the world.

Five years later, we find El on a cliff face at the edge of Cyre. As they look over the landscape, El thinks back to Phileas who found them broken nearby all those years ago. El smiles knowing that not every dragon soul is corrupt, they then shift thier iridescent and golden scales that now manifest sometimes when they are not paying attention, raises their wings and flys over what was once part of the Mournland but is now a verdant landscape dotted with signs of industry and prosperity.