FIVE YEARS LATER
Janbert Goblincrippler
Janber Goblincrippler, born a lawyer in the city of Metrol and later reborn as a "reforged" during the ongoing seiges on Metrol of Karnathi forces during the dark days it was trapped in Mabar she found herself propelled into the spotlight of a much bigger war to save the whole of Korvaire. After having her life saved through the "reforging" process, she gave up hope that the Sovereign Host would come to the rescue of Metrol. Instead she turned her worship to Queen Dannel and defined her "reforged" identity on the ideal of her servitude to the holy crown. "Queen Dannel will save us!" It was not to be, as it was infact the prince of Cyre, Orgev Ir'Wynarn, that came to the rescue of Metrol, as well as coming to the rescue of the Queen. Janbert turned her focous to server under prince Orgev, maintaining her identity in her servitude to the crown, but every day with the prince and the group of heroes he journeyed with proved to disillusion Janbert further and further. Janbert quickly learned that Karnath was not to blame for the dark days of Metrol, the Queen of Cyre was equally vulnerable as any other mortal to the wiles of fate, and especially after the fateful battle with a dragon god, the infamous "Daughter of Khyber", it was Janbert herself that saved Metrol, Cyre, and Khorvaire. She found herself unsure what her identity was based on. For several months after the victory against the dragon god, Janbert served the Ir'Wynarn house of Cyre, but every day felt like a lie. She couldn't shake the feeling that her very existence, not quite human, and not quite warforged, was a mar on the future of Khorvaire. The reforged were born from a lie, from the very machinations of the dragons upon Khorvaire that had thrust Metrol into Mabar. She severed her bond with the spirit that fueled her paladin powers and abandoning all her equipment to the crown, she quietly left Cyre. She disappeared into the post-Mournland wastes to find her purpose for existence, or find a place to disappear. Even now, 5 years later, her "reforged" body still operating at its peak in performance does not so easily let her die, she wanders Khorvaire looking for something to believe in, a reason to exist.
Hammer Murphy
Hammer, along with Sheperd, Flint, and Milanee, open "The Marktaros School of Defense" in the former Mournalnds, with the approval of El and their Kingdom of Cyre. The school is almost completely funded by the spoils gained by Hammer's adventures, and some financial backing from the Church of The Sovereign Host. The school is situated in the most remote part of the former Mournlands, and applicants cannot instantly travel to it. They must make the sixty mile journey on foot, without the use of animals, magic or other means of transportation. During that time, they must survive the Mournlands and reach the steps of the school. When the steps are reached, the applicant must then begin mediation on the steps. After meditating for three days without consumption of food or water, the applicant is then taken to the arena, where they face one of the instructors, (Milanee, Shepard, or Hammer).
This is to teach Survival, Patience, Readiness, and tests their willpower. If all these tests are passed, the applicant is then allowed to train at the school.
The building is quite basic. Stone and some ornamental pillars here and there. The building has a weight room, dojo, arena, weapons storage, blacksmithing (for repairs) and a 1/4 mile track and field area. There is also a meditation pond and a large garden for vegetables and herbs, which the applicants tend.
The one distinguishing feature of the school is the statue out front. A solid bronze statue of Egan Marktaros, with his signature smirk and a readied Firebolt in one hand. The placard underneath reads as follows:
This school is hereby dedicated to the memory of EGAN MARKTAROS,
who gave his life to defend not only Cyre, but to restore peace to the entirety of Eberron and it's people.
By his sacrifice, this we shall defend, until the end of time.
And signed underneath
THUNDER SALVAGE, INC
Galleri d’Deneith
Galleri walks down the hall of a bustling, and rather successful, orphanage. He walks towards an office labeled with a “G” on the door. The room is well organized, with a left and right wall filled with paperwork and books. Opposing the wall with the door are two gigantic windows that overlook the entrance of the orphanage.
A desk is placed in the middle of the room, which is currently riddled with papers that are stamped with an icon that resembles two letter “D”s that are interlocked such as chains would be. As Galleri sits down at the desk, he ponders his eyes towards some of the items he has saved during his past adventures.
- [ ] A painting of our first team fight together. The painting depicts two Galleris. One hides as the other joins his companions and attacks.
- [ ] A tuning fork labeled “Dread Metrol”
- [ ] The sword of Ump Kash Fik, which has been incredibly dulled so it may not hurt another being again.
- [ ] An Urn labeled with an E that resides on the desk. The Urn sits in the shadow that comes from a statue of auron that resides in the window seal
As Galleri begins to focus on paperwork, he takes on last look away from the desk at a painting above the door. The painting depicts Both Galleri and Margaret in a field of flowers. In the painting, galleri hugs Margaret while a young girl plays in the flowers
Galleri let’s out a sigh of relief and starts to read the first set of papers on his desk. This paper is stamped with the “DD” icon and is labeled “Mission Statement Debrief”, which has been made by a team of his orphans, which are called “The Decendants of Daanvi”
The debrief describes a missing persons report. As boring as it might seem, it is not just a missing person, it is a list of most of the town as missing persons. These missing people have started to disappear the day that the mournland merged with ebberon.
After reading the debrief, Galleri sends Decendants of Daanvi Agents to figure out what has been causing this. After reading this report, Galleri starts to reminisce of all the missions he and his companions had gone through. Galleri starts to write four letters to send for a bash and discussion of the past five years at the old thunder path inn.
These letters are sent to: El Hammer Drego Janbert
Otherwise known as: The Heroes of Eberron
Drego d’Deneith